Dire Alliance is a quick-playing game of tactical deckbuilding for 1–4 players by Trevor Benjamin and David Thompson (Undaunted: Normandy, War Chest) and Adam and Brady Sadler (Street Masters, Heroes of Terrinoth). There are two ways to play the game: Battle Mode (2 players, competitive) and Raid Mode (1–4 players, cooperative).
Battle Mode lets 2 players go head-to-head in an attempt to best the other’s chosen faction and leader with their own chosen combination of faction and leader, while Raid Mode allows 1 to 4 players to work together to take down an A.I. controlled enemy and its minions before they achieve their nefarious goals. In both game modes, players use a hand of cards to make their fighters move, battle, gain new cards, and perform special abilities. Players can only win by accomplishing the goal as described on the chosen scenario sheet!
Featuring fast, deck-driven gameplay, two ways to play, and the ability to mix and match different fighters and factions from across the product line, Dire Alliance lets players create their own stories of conflict and fragile unions across multiple genres!
Dire Alliance: Horror is set in a world inspired by Gothic and Victorian horror and is the first title in the Dire Alliance series of cross-compatible games.
NEWS
Learn More About the Game
Read our developer diary entries to learn more about Dire Alliance, its characters and its gameplay! Entries are added regularly, so check back often or sign up to our newsletter to make sure you don't miss any!
Entry 1: Introduction
Entry 2: The Leaders
Entry 3: The Factions
Entry 4: Raid Mode (Solo/Co-op)
Entry 5: Scenarios
PREVIEWS
COMPONENT PREVIEWS